Hyper Island Institute of Higher Education

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Hyper Island designs learning experiences that challenge companies and individuals to grow and stay competitive in an increasingly digitized world. Our range of immersive programs and courses seeks to equip you with the necessary knowledge and skills to lead the change and begin a journey of lifelong learning. We designed our learning experiences in collaboration with industry leaders to respond directly to both current needs and possible future challenges. The programs and courses are constantly improved upon and updated in our Concept Design Seminars. By using a set of methodology that focuses on the why as much as the how and the what, on team collaboration instead of individual effort, we challenge participants to grow personally and professionally. We introduce new ways of thinking and learning for participants to develop themselves into lifelong learners. The year was 1994, and multimedia (yes that was the buzzword then) pioneers Lars Lundh, Jonathan Briggs, and David Erixon convened in a bar in Stockholm to discuss an upcoming CD-ROM project. Life, in all its mystery and magic, had other plans for Lars, Jonathan and David that night. Together they discovered a couple of insights. They agreed the age of digital was surely upon us. And that secondly, because of that organizations are going to need to evolve accordingly to that impending change in order to survive.

About

Hyper Island designs learning experiences that challenge companies and individuals to grow and stay competitive in an increasingly digitized world. Our range of immersive programs and courses seeks to equip you with the necessary knowledge and skills to lead the change and begin a journey of lifelong learning. We designed our learning experiences in collaboration with industry leaders to respond directly to both current needs and possible future challenges. The programs and courses are constantly improved upon and updated in our Concept Design Seminars. By using a set of methodology that focuses on the why as much as the how and the what, on team collaboration instead of individual effort, we challenge participants to grow personally and professionally. We introduce new ways of thinking and learning for participants to develop themselves into lifelong learners. The year was 1994, and multimedia (yes that was the buzzword then) pioneers Lars Lundh, Jonathan Briggs, and David Erixon convened in a bar in Stockholm to discuss an upcoming CD-ROM project. Life, in all its mystery and magic, had other plans for Lars, Jonathan and David that night. Together they discovered a couple of insights. They agreed the age of digital was surely upon us. And that secondly, because of that organizations are going to need to evolve accordingly to that impending change in order to survive.

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